Thursday, September 27, 2012

Young Adult
Trapped by the same confinement spell as her mother, Irene is a young slave girl willing to do anything to free herself from a malicious witch’s control. The horrible spell confines Irene to Sora’s isolated cabin, the hideous witch making the girl carry out her every whim and tedious chores. Finally, the day comes, the day Irene has dreamt of for years, but the messengers of this most happy news is not what Irene had expected. Prince Alec and the king’s most loyal advisor, Alden, have come to Sora for help bringing with them the opportunity for Irene to escape Sora’s clutches. Needing a curing potion for King Launder, Sora gives Irene a golden necklace that will temporarily lift her confinement spell and allow Irene to venture into the great unknown and retrieve the ingredients for his elixir. 

With her faithful cat companion, Conner, and Prince Alec, Irene begins her journey into the world to gather the rare ingredients such as the magical Black Lilac, Red Raven feather, and Dragon Turtle tear, but the task is much more treacherous than they could have ever imagined. Irene is given seven days to complete her mission and return before the golden necklace detaches from her neck and the spell is once again in place. With nefarious bandits on their tail and mysterious beast tamers trying to detour their plans, Irene and her friends must pull together if they ever hope to save the king. 

Along the way, they meet a cast of allies such as a silver fox called Archer and a wayward warrior from the northern lands named Aliana. With the help of her new comrades, Irene is able to succeed and return to Sora’s cabin where the witch and Alden’s true intentions are soon revealed, but by then it is too late. Now, Irene must put a stop to the evil plan that she helped to put into motion not only for her sake, but for the future of the entire kingdom.

Almost fifteen-year-old Caleb Hart is a Cadaver-Manipulator in the year 2025.

When teens receive a government-sanctioned pharmaceutical cocktail during school,
paranormal abilities begin manifesting... making the teens more powerful than the adults.

After Caleb discovers he has the rare, Affinity for the Dead, he must do whatever it takes to hide it from a super-secret government agency whose goal is exploitation.

Caleb seeks refuge in his new girlfriend, Jade, until he realizes that she needs as much protection from her family, as he does from the government.

Suddenly, Caleb finds that hiding his ability while protecting Jade and his friends is a full
time job; can he escape the government, protect Jade and lose the bullies that are making him miserable?

App.word count: 112,000-paperback 354 pages.
What happens when teenagers manifest paranormal abilities which make them more powerful than the adults? Can death be used as a weapon? Can humanity transcend death? Death Whispers, reveals impossible human potential and the evil which lies therein.

An explosion at Christopher Morris' recording studio leaves his teenage daughter Elissa's life in turmoil with Christopher missing, and Elissa's mobility taken away; even worse, it exposes her parents' lives as secret agents. No longer able to fit into her old world, Elissa embarks on a journey far away from the rock star daughter and dancer existence she knew. Acceptance to Madisyn Academy takes her out of her comfort zone and into danger - into the relentless world of the Sunglass Man, a stalker and a link to her dad's mission.
At Madisyn Academy, Elissa trains to be a secret agent in spite of prejudicial issues over the use of her wheel chair, and learns to trust her intuition and to believe in her abilities. As an active agent, she completes challenges, falling for fellow student Benjamin along the way. With her new canine sidekick, Morocco, she exposes the danger of her dad's mission and fights to unlock the truth about the mysterious software called Ice Rose. Elissa soon finds herself picking up in her dad's place, needing to complete the mission in order to stop The Northern Elimination Retaliation Deployment (NERD) from taking power. She just hopes she does not lose Benjamin or her missing dad along the way.

Teldine is an isolated mountain kingdom that has been magically protected from ancient enemies for one thousand years by an impenetrable fog wall. Inside the wall, Champions of the Cobaltine Flower keep the peace. But as the fog wall thins, a Champion is killed and the king is murdered. The remaining Champions work together as intrigue, betrayal, and foreign influences threaten the tiny realm.

The world is ripe for destruction in 1953. The Korean War drags on and the Rosenbergs are executed as spies. Senator Joseph McCarthy convinces the country communists are infiltrating the government, and the threat of nuclear war festered in the collective consciousness of the nation.

While the nation worries about communist bombs, sixteen-year-old Bernadette Vaughn holds court in the family bomb shelter, finagling a way to read Kinsey’s groundbreaking work on human sexuality. She obsesses about boys and big city life. Her best friend, Faith McNulty is a devout Catholic who dreams of staying in their small town, marrying Allen Hanlon, and raising a family. Their awkward and unattractive friend, Octavia Mansfield doesn’t have room in her life for boys, dreams, or God. She spends most of her young life caring for her severely disabled brother.
Their conversations about what each of them would do if the end of the world were imminent become the catalyst for a prank that spins wildly beyond control and draws in an entire town.

Left behind in the wake of that summer’s events are their unrealized dreams and open wounds. In 1973, a reunion trip to the small town of their youth returns them to the summer of 1953 and the passion and betrayal that changed their lives.

100% of the net royalties go to cancer causes and charities.

Three hundred years ago, an innocent man was accused of wizardry, and the lies of a child led to his murder at the hands of a frenzied mob. Tonight, he’s back for his revenge. The villagers are stirred into action when signs of Crackly Bones’ impending arrival are witnessed. Led by Jones, the owner of the public house, the people gather and agree to fight, a decision that will have devastating consequences for the entire village.

Crackly Bones is a morally complex tale aimed at adults and older children. It is an updated, modern take on the grisly fairy tales of old, told entirely in rhyme. It is a very dark story, focusing on a monster that boils down naughty children in his big black pot, in order to use the fleshy brew to feed his garden. However, things are not so black and white, and readers will find that by the end of the story they have a certain amount of sympathy for Crackly Bones, as it emerges that there is a history of lies and murder, and blood on the hands of the villagers’ descendants.

Seventeen-year-old Talisa Santiago is the granddaughter of a shaman and going between two different worldly dimensions is something she realizes she is destined to do; however, what she doesn’t count on is what fate has in store for her. After surviving the first hurricane of the season on the island where she lives, Talisa learns her life is in grave danger. She must retreat immediately to live with a secretive clan of Indians on a remote reservation deep within the Great Smokey Mountains. Her blood brothers, three shifters who have the desires of both man and animal surround her, promising everlasting friendship and protection. However, the majestic mountains hold many secrets and danger lurks in the night. As Talisa falls prey to the evil tricksters that want her dead, she unleashes an untamed passion that may get them all killed.

Grace just moved to San Francisco and is excited to start over at a new school. The change is full of fresh possibilities, but it’s also a tiny bit scary. It gets scarier when a minotaur walks in the door. And even more shocking when a girl who looks just like her shows up to fight the monster.
Gretchen is tired of monsters pulling her out into the wee hours, especially on a school night, but what can she do? Sending the minotaur back to his bleak home is just another notch on her combat belt. She never expected to run into this girl who could be her double, though.
Greer has her life pretty well put together, thank you very much. But that all tilts sideways when two girls who look eerily like her appear on her doorstep and claim they’re triplets, supernatural descendants of some hideous creature from Greek myth, destined to spend their lives hunting monsters.
These three teenage descendants of Medusa, the once-beautiful Gorgon maligned in myth, must reunite and embrace their fates in this unique paranormal world where monsters lurk in plain sight.
Rae Wilder has problems. Supernatural creatures swarm the earth, and humanity is on the brink of extinction. Stalked by a handsome fairy who claims she is like him, demonkind, Rae thinks maybe it was a mistake breaking the rules by going over the Wall into demon territory. Plunged into a world of dark magics, fierce creatures, and ritual sacrifice, she is charged with a guarding a magical amulet. The changes to her mind and body are startling, but rather than accept her purpose she struggles against who she is destined to be. Throw in a big lust for a vampire who can't keep his hands off her, and life starts to get complicated. Rae is forced to make the ultimate choice: to live and die human, or embrace her birth-right and wield magics that could turn her into something wicked, a force of nature nothing can control.
Young Adult
British English
Advised 13+

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